History

Parkway South Robotics has been participating in the FIRST programs since 2002. Every year, we work our hardest to perform at competitions which we regularly place high in. Below is a description of each year's challenges as well as our accomplishments that year.

In this competition, red and blue alliances coordinate on a square field to complete the most objectives possible. This competition is split into sections, autonomous and teleop, wherein teams pick/drop blocks from the pile, spin the carousel, and perform a capping procedure, all in the attempt to score the most points as possible! While team 406 ended up scoring 2nd locally, the complexity of the awarding system denied us from advancing any further.

2021-2022
Freight Frenzy 
(FTC)

frightr frenzy.png
In this competition, the objective of the game is for a team to shoot rings  into an assortment of 3 goals: the low, middle, and high goals. The score from the goals depends on the amount of goals scored and the certain level that the rings was shot in. 3 points are awarded for the low goal, and 6 points are awarded for the middle goal, and 12 points are awarded for the high goal. Lastly, there is a bonus option of shooting the powershot targets with the rings. 

2020-2021

the ultimate goal 

(FTC)

2019-2020

Skystone 

(FTC)

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In this competition, the red and blue alliances compete in teams of two to score the most points using the sky stones and blocks. Teams were to stack blocks and gain more point as the height of he stack increases. The skystone was to be stacked on top to gain even more points. In the end game, we're able to park. 
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2017-2018 Relic Recovery (FTC)

In this competition, the red and blue alliances compete in teams of two to
score the most points using glyphs and relics. Teams would load glyph blocks into the cryptobox; the amount of blocks scored would multiply by row and column. In endgame, teams were able to park on the balance stone and move the relic out of the field onto the recovery zone.
  • Teams 406 and 408 competed in the Pattonville Meet, placing 4th and 1st overall.
  • Team 407 competed in the Comet Robotics Meet, placing 2nd overall.

2016-2017

Velocity Vortex

 (FTC)

In this competition, the red and blue alliances compete in teams of two in order to score the most points. The goal of the game was to score the most particles into the center vortex. The teams were also able to be fighting for the four beacons located on the walls of the arena. During end game, teams also had the chance of scoring the cap ball by lifting and placing it into the center vortex.

  • Team 406 received the Innovate Award at the Flo Valley Qualifier

  • Team 406 placed 1st at multiple qualifiers

  • Team 408 placed 1st and the SEMO Meet-Qualifier

  • Teams 406 and 408 both advanced to the State Championships

  • 408 received 1st place at the Missouri State Championships

  • Team 408 moved on to the Super-Regional in Cedar Rapids where they placed 3rd in finals.

  • Team 406 moved on to the St. Louis World Championships where they placed 22nd.

  • Our RP was the 8th highest of the tournament

In this competition, the red and blue alliances compete in teams of two in order to score the most points. During this game there were two mountains located on either side of the field, both containing alliance specific baskets. A zip line with three climber is attached to the all clear signal located at the top of the mountain. There are two beacons located on the field. There are also 50 2" blocks along with 30 balls scattered across the field. Points scored varied on which goal you scored balls in along with how high you could climb the mountain. You scored points by placing climbers in shelter or triggering the climbers to fall down the mountain.

2015-2016

Res-q

 (FTC)

2014-2015 

Cascade

effect

 

In this competition, the red and blue alliances compete in teams of two in order to score the most points. The scoring elements during this competition are 160 white balls(40 baseball sized and 120 golf ball sized). Each team has 3 rolling goals varying in size. The goal of the game is to score the balls into the goal and push them into the scoring area. During endgame you are either able to move the goals up the ramp to score additional points or shoot points into the center basket.

2013-2014 

Block 

Party

In this competition, the red and blue alliances compete in teams of two in order to score the most points. There are 100 2" blocks randomly placed in the front and back block zones. At the center of the field is a medium and high pull-up bar, each with 4 pendulum goals. You are able to score points by placing the block in the goals on the pendulum or below the goals. In end game you are able to raise your flag at the corner of the field or have your robot be suspended above the bridge.

2013

Ultimate

ascent

In this competition, each alliance consists of three robots, and they compete to score as many discs into their goals as they can during a 2:15 match. The higher the goal in which the disc is scored, the more points the Alliance receives. The match ends with robots attempting to climb up pyramids located near the middle of the field. Each robot earns points based on how high it climbs.

2012-2013

ring it Up!

In this competition there are two alliances of three teams each and the goal is to outscore the other team by placing rings on pegs at three different heights (the higher it is the more points it's worth). In the autonomous period there is a infared beacon on one row of pegs; if a robot places a peg on that row then there is a onus given to that team. The pegs are set up in a 3x3 board when any combination of three that form a line recieve bonus points. In the endgame the robots will try to lift another robot on their alliance for extra points.

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2011-2012 Rebound Rumble

In this game Alliances of 3 FRC teams are challenged to shoot baskets after crossing half court by a bridge or climbing over the 4 inch barrier. Each basket is worth a different amount of points. To throw in another twist, there is no autonomous period, instead players must direct their robot using preprogrammed commands through the X-Box Kinect system. At the end of the competition the robots must balance on the bridges for more points, on the middle bridge if 2 or more robots from opposing teams balance on it they are awarded extra points.

2010-2011

Bowled over

Bowled Over was played on a 12'x12' diamond shaped field. Two alliances - one "red" and one "blue" - composed of two teams each competed in matches consisting of a 30 second autonomous period followed by a two-minute driver controlled period. The object of the game was to score more points than your opponent's alliance by placing racquet balls into crates and then stacking the crates. Teams were challenged to complete tasks during autonomous and driver controlled periods and scorde special racquetballs and six pound bowling balls for additional points.

  • Finished first and second in the regional competition

2009-2010 breakaway

Breakaway was a game played on a field where two alliances, one red and one blue, composed of three FIRST Robotics Competition (FRC) teams each, competed in each match. The object of the game was to attain a higher score than your opponent by shooting balls into a goal, climbing on the alliance tower or platform, or by lifting an alliance robot off the playing surface.

2008-2009 

lunacy

Lunacy was a game played on a field known as the crater. Two alliances, one red and one blue, composed of three FIRST Robotics Competition (FRC) teams each, competed in each match. The object of the game was to attain a higher score than your opponent by placing the game pieces in the trailers hitched to the opposing alliance's robots.

  • Three team grants to compete in FIRST Tech Challenge

  • Three teams in the alliance finals in FIRST Tech Challenge

  • Two teams finished 2nd in the finals of the FIRST Tech Challenge of 34 states

  • Boeing Robotic Team Grant ($6,000)

2006-2007 rack n' roll

n the game for the 2007 season, two alliances of three teams each competed to arrange toroidal game pieces on a central arena element known as The Rack. of the nine goals to score points and "claim ownership" of the goals.

  • Midwest Regional Champion - Autodesk 3-D Animation Award

  • Creative Innovation Award

  • Finished 14th out of 48 Midwest teams from 17 states

  • Finished 4th out of 20 from 5 states in the FIRST Tech Challenge (formally VEX)

  • Alliance Finals - FIRST Midwest Regional Competition

  • Sponsered two FIRST Lego Elementary school teams, one of which advanced to Nationals

2007-2008

overdrive

In the 2008 game, students' robots were designed to race around a track knocking down 40" inflated Trackballs and moving them around the track, passing them either over or under a 6'6'; overpass. Extra points were scored by robots positioning the Trackballs back on the overpass before the end of the 2 minute and 15 second match.

  • Three team grants to compete in FIRST Tech Challenge

  • Teams finished 2nd, 6th, and 7th, in the finals alliances out of 30 teams from 6 states in the FIRST Tech Challenge

  • Winner of a seed award (kit of parts) at Tech Challenge to be given to new school to invite to the 2008 competition

  • Finished 10th out of 47 teams from 14 states

  • Alliance Finals - FIRST Midwest Regional Competition

2006-2007

aim high

In the 2006 game, students' robots were designed to launch balls into goals while human players entered balls into play and scored points by throwing/pushing balls into corner goals. Extra points were scored by robots racing back to their end zones and climbing the ramp to the platform before the end of the 2 minute and 10 second match.

  • Finished 10th out of 50 teams in Midwest from 16 states

  • "Motorola Award" for creative, durable engineering

  • Alliance Finals - FIRST Midwest Regional Competition

  • Featured on PBS special about Robotics and St. Louis

  • Choosen as a featured team in future publications about the history the FIRST organization and competition

  • Sponsered two FIRST Lego Elementary school teams

2004-2005

triple play

The game for the 2005 season was played on a 27' wide by 52' long playing field with 9 goals configured in 3 x 3 matrix, similar to tic-tac-toe. The robots attempted to place the red and blue game tetras in or on one or more of the nine goals to score points and "claim ownership" of the goals.

  • Finished 12th out of 52 teams from 14 Midwestern states

  • Alliance Finals - FIRST Midwest Regional Competition

  • Featured on PBS programs about Robotics and St. Louis

2003-2004

raising the bar

The game for the 2004 season required robots to collect and pass 13" balls to the human player to then shoot them into fixed and moveable goals. There were three 30" balls on the playing field that could be placed on top of any goal by a robot, which doubled the point value in the goal. Additionally, robots attempted to "hang" from a 10' bar.

  • Alliance Finals - FIRST Midwest Regional Competition

  • NASA Robotic Team Invitational Grant ($6,000)

2002-2003

stack attack

The game for the 2004 season required robots to collect and pass 13" balls to the human player to then shoot them into fixed and moveable goals. There were three 30" balls on the playing field that could be placed on top of any goal by a robot, which doubled the point value in the goal. Additionally, robots attempted to "hang" from a 10' bar.

  • Alliance Finals - FIRST Midwest Regional Competition

  • NASA Robotic Team Invitational Grant ($6,000)

rookie year